Joined VinaGame (VNG) in December 19th 2006. In 2007, I invented the session management mechanism to boost the biggest out-of-game event to thousands of concurrent users, for the most popular game Võ Lâm Truyền Kỳ. In 2008, I co-designed, developed a Passport system that enables 200k monthly registrations. In 2009, I defined, designed, architected a Vietnam-first Single Sign On (SSO) web system to enable cross systems authentication and authorization, boosted game publishing agility to 10+ games a month. Headed the fastest integration ever for a game with Gunny, co-revived the game from ~1k concurrent users with a few millions revenue monthly to 100k+ and 30+ billions, contributing in killing the direct competition from FPT Games.

Then I turned 26.

Joined VinaGame in December 2006

In 2007, I invented the session management mechanism to boost the biggest out-of-game event to thousands of concurrent users.

Penned by Quill Written entirely by human hand. No AI writing, no enchantments — only original thoughts.
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Joined VinaGame (VNG) in December 19th 2006. In 2007, I invented the session management mechanism to boost the biggest out-of-game event to thousands of concurrent users, for the most popular game Võ Lâm Truyền Kỳ. In 2008, I co-designed, developed a Passport system that enables 200k monthly registrations. In 2009, I defined, designed, architected a Vietnam-first Single Sign On (SSO) web system to enable cross systems authentication and authorization, boosted game publishing agility to 10+ games a month. Headed the fastest integration ever for a game with Gunny, co-revived the game from ~1k concurrent users with a few millions revenue monthly to 100k+ and 30+ billions, contributing in killing the direct competition from FPT Games.

Then I turned 26.

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